Wizarding Roleplay

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Wizarding Roleplay

Post  vadania123 on Tue Feb 08, 2011 12:27 am

Realizing I have class with Zan and Marcus, I follow them hoping they know the way to class.
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Re: Wizarding Roleplay

Post  AdminShi-Thead on Tue Feb 08, 2011 7:05 am

When we arrived, we saw the same woman who handed out our schedules cleaning up several parts of the room. She turned to look at us as we came in, the first ones to arrive.
"Oh, hello. welcome to Charms. Class wont begin for another...twenty minutes, but you can find seats if you would like."
Some chalk floated up behind her, and started writing on the wall on its own: "Professor Lamrian, Head of Ravenclaw house. Welcome to Charms!"

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The artist has reached perfect not when there is nothing left to add, but when there is nothing left to take away.

People ask me "Why are all of your characters named Marcus?" To which I reply: "Who cares?"
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Wizarding Roleplay

Post  vadania123 on Sat Feb 12, 2011 3:05 am

I find my way to Charms by hearing the professor introduce herself to Marcus and Zan. I walk in seeing the floating chalk writing on the board. I introduce myself to the professor. I turn around and see Marcus and Zan. I wave and walk over to sit near them.
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Re: Wizarding Roleplay

Post  AdminShi-Thead on Sat Feb 12, 2011 5:16 pm

The time drags on as students arrive for class. No spell work is learned today, but we must all be told about magical practice:

"Each and everyone of you can cast magical spells. This is all well and good, but the problem is you are all untrained. Magic is a powerful force. It can have vastly dangerous consequences if not handled properly. You are all here to learn, and so I am here to teach. Charms are the basis of all magic. We learn how to make things move, how to make things grow, shrink, change their appearance, the sounds things make, we can even produce the illusion of life.
What makes Charms different from Transfiguration is we don't create actual life. Everything we change is still what it is. Transfiguration will change things completely, like turning a cat into owl. But, that's something Feverant should be telling you, not myself. Now then, open your textbooks to page 23...

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If you Give a man a fire, he will be warm for a day.
Set a man on fire, he will be warm for the rest of his life.

The artist has reached perfect not when there is nothing left to add, but when there is nothing left to take away.

People ask me "Why are all of your characters named Marcus?" To which I reply: "Who cares?"
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Re: Wizarding Roleplay

Post  Ben4157 on Sun Feb 13, 2011 3:04 am

As we go through the basic rules of Charms I noticed that there were more rules to Magic than I had ever thought possible, but each rule appeared to have a valid reason as Professor Lamrian expounded those reasons throughly with convincing evidence.

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Wizarding Roleplay

Post  vadania123 on Sun Feb 13, 2011 3:15 am

I open my book to page 23 and is excited to learn charms.
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Re: Wizarding Roleplay

Post  AdminShi-Thead on Wed Feb 16, 2011 10:05 am

Class ended, Leaving me feeling drained. I cared not about the theory, but the practice is what I was looking forward to. I lead us back down to the great hall to get some food.

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Set a man on fire, he will be warm for the rest of his life.

The artist has reached perfect not when there is nothing left to add, but when there is nothing left to take away.

People ask me "Why are all of your characters named Marcus?" To which I reply: "Who cares?"
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Wizarding Roleplay

Post  vadania123 on Sat Feb 26, 2011 12:36 pm

I follow enthused about my new knowledge but hungry for food at the same time.
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